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Really cool game!
The halftone color shading, level introduction comics, 3D assets, and how everything bounces to the beat all look awesome, great job on that! The music made me bop my head as well.
Introducing levels with a camera that moves along the path I have to take was also a great idea, and I never felt lost in the larger levels because of it. I also enjoyed the can-kicking stun mechanic that not only made me think about *to* where I am going, but *from* where as well. The writing felt kind of trippy and very abstract, but still enjoyable nonetheless.

Now, if you're looking for ways to improve the game further, here are a few pain points I had:
- Rhythm games like this really need a sound latency calibration menu, since everyone's sound setup is different. Because of my sound latency, I had to rely more on the UI indicators than the actual beat.
- I skipped the first speaker in the second level - The one that I think is supposed to teach the stun mechanic. Just ran past the guard. Maybe make it so the level design forces the player to use it?
- That binaural mosquito-tone in one of the level introduction comics... I really did want to read the text, but that sound made it unbearable.
- The two-phase final boss was cool, but while I could dodge the beam in the first phase, it felt like the second phase could spot me no matter when I tried to sneak past. I only beat it thanks to the sight-blocking boxes.